From Concept to Cross-Platform: Developing a Catan-Inspired Game with Flutter

The Challenge

Landover.io set out to build a modern strategy board game inspired by Settlers of Catan (including its Cities & Knights and Seafarers expansions), but fully reimagined for digital play across both mobile and web. The goal wasn’t simply to digitize a board game, but to create an engaging, scalable, and competitive experience that worked seamlessly on every device. To achieve this, the team faced several significant challenges:

  • Cross-Platform Performance Demands: Delivering smooth, native-like performance across iOS, Android, and web browsers with one unified codebase.

  • Real-Time Multiplayer Synchronization: Ensuring accurate, low-latency state management for multiple players across devices during live matches.

  • Complex Game Logic: Replicating nuanced rules, expansions, and dynamic map creation in a backend system while keeping the experience intuitive for users.

  • Scalable Architecture: Designing infrastructure that could handle thousands of concurrent games and future growth.

  • Consistent User Experience: Adapting layouts, interactions, and visuals for small mobile screens and large web browsers without compromising usability.

  • Competitive Features & Monetization: Supporting rankings, premium subscriptions, and custom maps to keep players engaged and generate revenue.

Our Solution

To solve Landover’s unique challenges, the Very Good Ventures team defined a clear technical and design strategy. The goal was to create a scalable, real-time game that could live on both mobile and web without sacrificing performance or user experience. We accomplished this by combining cross-platform development, real-time backend services, and a user-first design philosophy, including:

  • Building once, deploying everywhere with Flutter so the same codebase powered iOS, Android, and web experiences.

  • Running multiplayer logic on Firebase using Firestore, Cloud Functions, Authentication, Hosting, and other services to keep games synchronized in real time.

  • Designing for consistency across devices, with responsive layouts and adaptive game mechanics that felt natural on both small screens and larger browsers.

  • Supporting growth and competition from the start by enabling features like custom maps, premium subscriptions, and ranking systems.
  • Delivering in iterations rather than all at once, launching early betas to validate mechanics, stress-test infrastructure, and gather real user feedback.

How We Did It

Once the strategy was set, the team shifted to execution. Delivering a real-time strategy game across platforms required disciplined architecture, careful workflow management, and continuous iteration. Our process balanced backend reliability, frontend polish, and rapid feedback cycles to ensure stability and scalability.

  • Architecture & Backend Development

    • Defined a robust backend architecture using TypeScript and Node.js to handle complex game state, logic, and synchronization.
    • Leveraged Firebase’s real-time services (Firestore, Cloud Functions) to provide a reliable source of truth for every game instance.

  • Frontend & Cross-Platform Adaptation

    • Built a responsive UI with Flutter to ensure one codebase worked seamlessly across devices.
    • Tailored layouts and interactions so the experience felt intuitive whether played on a phone, tablet, or browser.

  • Testing & Iteration

    • Validated core game mechanics (resource distribution, dice rolls, expansions) early in the build.
    • Expanded gradually with new features and refinements, guided by extensive playtesting and bug tracking.

  • Organization & Project Management

    • Adopted a Kanban-style workflow for clarity on tasks, timeframes, and ownership.
    • Scaled the team using staff augmentation when additional expertise was required.

  • Launch & Feedback Loop

    • Released an open beta to validate real-world usage and capture user feedback.
    • Used analytics and player insights to refine performance, balance gameplay, and improve engagement.

The Result

  • Reached over 19,000 monthly active players, proving demand and validating the stability of the platform at scale.

  • Delivered a seamless cross-platform experience, where users could jump between iOS, Android, and web without losing quality or performance.

  • Introduced competitive and monetization features, including premium subscriptions, player rankings, and support for custom/user-created maps that kept the community engaged.

  • Earned international recognition, with support from the Uruguayan Government to showcase Landover at the Game Developers Conference (GDC) in California.

  • Achieved a technical milestone, becoming one of the first real-time strategy games successfully built and launched in Flutter.,
  • Created a foundation for future growth, with an architecture designed to expand as new features, modes, and player communities emerge.
Industry
Entertainment
Project Type
Mobile Development
VGV Services
Engineering
Program Management
Design
From Concept to Cross-Platform: Developing a Catan-Inspired Game with Flutter

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